Tuesday 21 February 2012
Descent - Painting the Altar of Despair!
First off, I must say that the Altar of Despair has some excellent new rules for the game. More treachery, crushing walls and Invulnerability potions are my favorites. but i'm here to talk about the monsters, and you get a good range here, far better than well of darkness.
Blood Apes
First up are the blood apes. I took a simple approach with theses guys, perhaps too simple as I think the red looks a bit mediocre. I'm also not a fan of the narrow oval bases.
In game these guys are devastating. Very tough for how many you can bring in with a spawn card and the leap ability can cause players massive headaches if they a not ready. They also hit very hard and are solid melee monsters. The masters are signified by having a darker and bigger red stripe on their backs.
Dark Priests!
Now we are cooking with gas (or unholy power). I can't help but do a Darth Sidious impression when I attack with these guys. Something about rolling all those power dice makes me want to scream "UNLIMITED POWER!"
A nice simple base coat and ink wash effect with these guys works wonders. red robes = Bad ass powers!
Deep Elves
Not dark elves.... nope. Deep elves... must be into transcendental meditation or something.
These guys rock and my players hate them. Something about the master having more piercing damage than any character has armour just makes them shudder.... that and you cant stand back and shoot them from range. A great unit for game supported griefing of players. Master is wearing a red robe of course.
Chaos Beasts
These guys are tough, and a little odd to use. Its a case of pick whatever dice you want to use at any given time.... although invariable this leads to using the green heavy damage dice.
The models are rather nasty to look at and I painted them in flesh tones. Flesh colour just adds to the "WHAT AM I LOOKING AT" factor. The master is designated by its little pink primary tentacles. Subtle, but you very rarely have more than one on the table.
Trolls
I love classic monsters, and trolls are a quintessential bad guy in dungeon crawlers. I'm slightly surprised they don't regenerate,which would have been nice. They do, however, hit as hard as anything in the game. I've had one kill a character even though he took an invulnerability potion (something like 17 damage on one roll.... obscene!)
Paint job was simple, these guys respond really well to inks and dry brushing. Master has a red hair do!
Right, only one more post to go for Descent and I'm done!
Labels:
Boardgames,
Descent
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