Monday, 10 September 2018
Wednesday, 31 January 2018
3 minute board games is about doing summaries of games in about 3 minutes. There are a lot of long reviews, play through and how to play videos for board games. But no one is doing short summaries.
That's our goal, make videos about games in a short time frame.
We will be running a patreon to support this project, pop along and check it out here. https://www.patreon.com/user?u=9257332
Here are the first four videos, watch em, like em, hate em, subscribe :)
Friday, 19 January 2018
So, thanks to Vomkrieg team member "the Millarnator" I got an invite to the global release of Weta Workshops first foray into board gaming.
GKR:Heavy Hitters. Where the GKR stands for Giant Killer Robots.
The event was packed, with people spilling out of the building and outside and some people had to line up for well over an hour to get their game.
There's something fundamentally great about seeing a whole bunch of board gamers from all over Wellington just hanging out, talking about games and telling stories while waiting for their turn to go get their game.
Some interesting people turned up. Shem Phillips, designer of the North Sea series of games and Bethel Woods turned up to grab his copy. Ahmed, who runs counter culture, the excellent local boardgame cafe was there. And I bumped into Dave from Seriously board, one of NZ best online board game retailers as he was loading his car with nearly a dozen boxes for his customers.
I don't think he will have any trouble getting rid of them :)
It was a pretty small space inside, especially with everyone lining up to get their copy and heading over to talk to the designers and artists, who were doing box signings. Great to see them turn up and just share their love of games with the fans here. They seemed like top blokes to me.
Weta were also handing out free beer and food, and that always gets a thumbs up from me.
Now, as for the game, it's pretty straight forward. Its about fighting with Giant Killer Robots, and hopefully I will have a review of the game up in the near future. It looks like it will be a blast, but no further comments until we get it on the table.
Until then, here's some quick unboxing photos to tide you over.
It all depends if Mr Millar lets me near his new toys or not :)
|Two of the big mechs|
|The board, the big green mech, and some terrain.|
Saturday, 30 December 2017
Awards for a 5th straight year. That's basically a tradition now.
As per usual, the awards are inconsistent year to year, somethings I just play/do more years than others.
Oh, and reminder that games can win awards even if they were not published this year. If it's new to me, it's new to me.
The "Pass me the lotion, I need some alone time" awardFor best solo game of the year
I added this award last year, and it's steadily growing in importance. I do a lot of solo gaming and have really enjoyed it.
I've played a lot of solo games this year, and a lot of games that were new to me. But I really want to call out three games in particular who stood above the rest. This War of Mine, Anachrony, and Spirit Island.
All three of those games were top notch for me, but the winner goes to the game with the best solo opponent in a euro game I've played.
Anachrony is a beast of a game, a literal and metaphorical heavy weight game. It's worker placement, which is nothing revolutionary in and of itself, but it does worker placement with a neat theme, smooth systems and oodles of replay-ability.
And the solo mode pits you against "THE CHRONOBOT" and AI opponent who is a cheating bastard guaranteed to screw you out of moves and places to place your workers.
I highly recommend this game to anyone who like worker placement, solo or in groups.
2016: Terraforming Mars
The "leading cause of paper cuts this year" award
Collecting, trading, selling cards, building decks, winning tournaments. I've done a bit of that in the past, and Millennium Blades is the board game of that.
The game is thoroughly meta, as you play characters involved in those tournaments and card collecting, and their is real time card buying and trading, as well as collecting extras and building your collections for extra points.
Then, once the trading is done you play through a tournament, where you try to score "ranking points" with your small deck of cards. The game is full of combos and neat things you can do, and it really rewards quick thinking and creativity.
Also, the game has a metric butt load of content. You could play this game many many times without really burning through the options or locking on to an "optimal" approach. It's too haphazard and chaotic for that.
2016: Blood Bowl Team Manager: Foul Play
2015: Smash Up
2014: Android Netrunner
The "The distant future, the year 2000" award
Not really a new idea as such, but one that seems to be gaining a lot of momentum, and that is solo support apps for games.
Asmodee/FFG seem to have clicked to how big the solo gaming community is, due to their descent app, and have created one for Imperial Assault.
There are a lot of games out there that could benefit from solo apps, and its not just dungeon crawlers.
And there is real money to be made by opening your games to an audience that might have passed them by otherwise. The solo boardgamers group lit up with people buying Imperial assault for solo play alone when the app was released.
And I can't imagine that group was the only audience for it.
Apps, and solo apps in particular, keep a game fresh, increase their audience, and still require the physical game to play. Seems like smart business to me.
2016: Tabletop Simulator: Playing boardgames on your PC
2015: XCOM. Mobile app and integrated game play.
The "What shall we do tonight, Pinky" award
The Arkham Horror LCG is a great game in a group that gets in character and can roll with the punches that a brutal game like that brings.
We played through the entire Dunwich campaign and it was an absolute blast with everyone have a unique character and deck, their own role to play and their own contributions to the team.
And the story was excellent, and while i'm a little worried that it won't have high replay value, the story itself was great fun and involved.
That group is looking forward to doing the Carcosa campaign once that is all out.
2016: Star Wars Rebellion
2013: Battlestar Galactica
For best "This is serious mum" game of the year
The "T.I.S.M" award
Serious games aren't about complexity, they are about the content matter. A game that isn't about wizards, heroes and other escapist tropes. But games that make you think a little about the subject matter.
If I had this award last year, it would have gone to Freedom:The Underground railroad. Which is an excellent co-op/solo game with a serious topic that makes people think and reflect on a dark chapter of US history.
But this year, one game in particular made me create this award and got me thinking about mature content in board games and the hobby as art in general.
And that game is This War of Mine
I backed this one on Kickstarter, and despite its delays, it was worth the wait.
This is not a game for children, or people who throw temper tantrums because the game is unfair. If you are "playing to win" or trying to optimize your game, you are missing the point of this one.
It is entirely about the journey, not the destination. It is about having a glimpse at the lives people live inside a siege during a modern war. And in those circumstances, sometimes a bomb just lands on your house and you die.
The game isn't fair, because war isn't fair.
But that is the lesson the game is trying to teach.
I recommend it to anyone who wants to take part in a sad/bittersweet story.
The "Toy soldiers are serious business!" award
There are several reasons for that, but one huge one was that I didn't have to paint a damned thing. Just crack the game open, put it on the table and its done. And it has oodles of neat little sci-fi ships drawing from a lot of different fandoms and sources.
Probably the best time killer game I have, you can just fiddle about mining, raiding, trading, upgrading your ship, taking courier missions and a bunch of other tasks. Good simple fun.
Also, one of the first PC games I ever really got into was Elite, and XIA is pretty much Elite as a boardgame. it's a wonderful sandbox game, where you pick a ship, pick the 2nd star to the left and fly on til morning..... or at least until someone else fires a rocket at you.
And, as an added bonus, the expansion adds in a solo mode which is pretty damned good.
2015: Imperial Assault
The "21st Century Digital Boy" award
Mansions of Madness was a flawed masterpiece of a game. A fantastic experience and enjoyable every time we play it, but a complete pain in the ass to set up and play. The app has completely gotten rid of the Keeper role and the game is now 100% co-operative.
And it is a much better game because of that.
The app builds atmosphere with a narrated introduction and spooky sound effects, as well as randomizing the map and parts of the scenario, and in a way that a human just can't.
Mansions 2 has already been played more than twice as much as I had played Mansions 1, and I really liked mansions 1.
I cannot overstate to people who have only played Mansions 2 how much of a book keeping pain in the ass being the keeper was in Mansions 1.
The "The Computer counts as a friend, right?" award
For best PC adaption of a boardgame this year
With Asmodee digital becoming a thing this year there are bound to be more and more quality boardgame adaptions coming to PC.
But the one that did it for me this year was Lords of Waterdeep, a game I quite like but don't really love and we never really play very often. It's one of those "good, but not great" games that you would never turn down playing, but would be unlikely to recommend first.The PC adaption is great though, no setup time, a lot of the book keeping is taken care of, and the AI isn't too dumb. You can pretty much knock out a game in 20-30 minutes and its perfect for that.
2016: Twilight Struggle
The "Bob Ross" award
It's all incremental improvements and pondering about the game now, with the odd bit of testing. I recently finished doing a massive rewrite of the rulebook and am trying to update all the content to fit the new game.
Current plan is to get some serious testing of version 2.0 done in the new year.
2016: Radlandz - Game design - Terrain and scenery
The "Golden Kriegy" award
A tricky one this year, and this is a bit of a fake out as normally the Golden Kriegy winner wins one of the other categories. But this year was such a solid one for games that I really wanted to give some other games their proper respect before calling out my favorite and winner.
And before we get to that, there are legends in Aotearoa of mystical beasts that live in our rivers and water ways. They are called Taniwha, and growing up I was told that one lived at each bend of the Waikato river which ran through my home city.
I remember going up that river on a raft as a kid and counting each bend and thinking "That's a lot of Taniwha".
Now Taniwha are funny odd sorts, some are vicious loners who don't like people much. Some, like Ngake and Whātaitai, the Taniwha of Wellington harbour are playful scamps, and others like Awarua from Porirua are competitive.
But they are always guardians, spirits that protect the local area from negative influences.
All their stories are part of the rich mythology and culture that makes Aotearoa/New Zealand a unique place to live.
And this year someone made a game about spirits like that and it was amazing.
It's hard, it's deep, but damn its rewarding.
2016: Terraforming Mars
2015: Talathen Sector Star Wars (Combined X-wing, Armada, Imperial Assault)
2014: Age of Rebellion RPG.
2013: Android Netrunner
Tuesday, 26 December 2017
It's a really neat game and I highly recommend it.
Anyway, this is one of the first games i've done almost entirely with the airbrush for base colours. And boy did it save some time. Just check the video below
Anyway, here are the final products, and I went for quite different styles with each fig.
The yellow based dude is very basic, almost entirely airbrushed with very few brush details.
The blue squidy thing has a lot of brush effects and the first time I've ever tried doing a "verdigris" effect on a model. The lower half of the model is supposed to look like worn old copper with that blue verdigris effect, and the top slightly rusty.
The green dude is a very standard brush job with warm greens and tans to look as organic as possible. Probably the most time intensive of the models.
The red dude was all about the contrast between red and yellow, and he actually looks pretty boss in person.
And finally, the black dude, who is literally airbrushed, washed and given a little bit of electric blue for flavour.
All the dudes in their storage box.
Tuesday, 19 December 2017
Rebellion is a great game, one of the best two player lite wargames on the market, and is very comparable to War of the Ring.
A lot of very small models, so I didn't go too crazy on the details. All I want is for them to look good on the table, not under a zoom lens.
The Rebels were almost all done in a "brown scale" from a deep brown to beige. Now a lot of rebel units are almost white in the canon, but I wanted the pieces to look like a coherent faction, when opposed to the Imperials who were done in a "grey scale"
I personally think a few painters forget that they need to be game pieces first and foremost, and while painting units accurately is all well and good, it makes them slightly annoying to play with.
I think I nailed a good contrast between the two factions here.
Monday, 11 December 2017
ALL OF IT!
I am so glad I decided to stick with the "monochrome" zombies and only paint the survivors seriously. I feel pity for anyone who spent hours and hours and hours on painted hundreds of disposable zombies, when they just end up looking like a blurry pile of blobs on the board anyway.
This was a beast of a job, even with a gazillion short cuts.
|Skinner Group 1|
|Skinner Group 2|
|Game in play|