Showing posts with label Kriegy awards. Show all posts
Showing posts with label Kriegy awards. Show all posts

Saturday, 30 December 2017

The 5th Annual Kriegy Awards - 2017

Award time again, and in the usual tradition of spitting in the face of the concept of self appointed people giving out awards and claiming legitimacy i'm doing my own. Why? Because I can be a self-appointed expert as much as the next guy :)

Awards for a 5th straight year. That's basically a tradition now. 


As per usual, the awards are inconsistent year to year, somethings I just play/do more years than others.

Oh, and reminder that games can win awards even if they were not published this year. If it's new to me, it's new to me. 




The "Pass me the lotion, I need some alone time" award

For best solo game of the year

I added this award last year, and it's steadily growing in importance. I do a lot of solo gaming and have really enjoyed it. 


I've played a lot of solo games this year, and a lot of games that were new to me. But I really want to call out three games in particular who stood above the rest. This War of Mine, Anachrony, and Spirit Island. 


All three of those games were top notch for me, but the winner goes to the game with the best solo opponent in a euro game I've played. 




Anachrony is a beast of a game, a literal and metaphorical heavy weight game. It's worker placement, which is nothing revolutionary in and of itself, but it does worker placement with a neat theme, smooth systems and oodles of replay-ability. 

And the solo mode pits you against "THE CHRONOBOT" and AI opponent who is a cheating bastard guaranteed to screw you out of moves and places to place your workers. 


I highly recommend this game to anyone who like worker placement, solo or in groups. 



My Copy


Previous winners: 


2016: Terraforming Mars




The "leading cause of paper cuts this year" award

For best card game of the year

I'm not actually a fan of Yu-Gi-Oh or Pokemon trading card games, but I understand CCG and LCGs and the crazy culture that is behind them. 

Collecting, trading, selling cards, building decks, winning tournaments. I've done a bit of that in the past, and Millennium Blades is the board game of that. 



The game is thoroughly meta, as you play characters involved in those tournaments and card collecting, and their is real time card buying and trading, as well as collecting extras and building your collections for extra points. 


Then, once the trading is done you play through a tournament, where you try to score "ranking points" with your small deck of cards. The game is full of combos and neat things you can do, and it really rewards quick thinking and creativity. 


Also, the game has a metric butt load of content. You could play this game many many times without really burning through the options or locking on to an "optimal" approach. It's too haphazard and chaotic for that. 




Previous winners: 

2016: Blood Bowl Team Manager: Foul Play

2015: Smash Up
2014: Android Netrunner
2013: Android Netrunner

The "The distant future, the year 2000" award


For game idea/concept that could change the gaming world. 



Not really a new idea as such, but one that seems to be gaining a lot of momentum, and that is solo support apps for games.


Asmodee/FFG seem to have clicked to how big the solo gaming community is, due to their descent app, and have created one for Imperial Assault.




There are a lot of games out there that could benefit from solo apps, and its not just dungeon crawlers.

And there is real money to be made by opening your games to an audience that might have passed them by otherwise. The solo boardgamers group lit up with people buying Imperial assault for solo play alone when the app was released.

And I can't imagine that group was the only audience for it.

Apps, and solo apps in particular, keep a game fresh, increase their audience, and still require the physical game to play. Seems like smart business to me.


Previous winners: 

2016: Tabletop Simulator: Playing boardgames on your PC

2015: XCOM. Mobile app and integrated game play. 
2014: Heroforge and bespoke 3D model printing. 




The "What shall we do tonight, Pinky" award

For best multi-player boardgame of the year

My normal gaming group has been spending most of this year playing the Call of Cthulhu RPG instead of board gaming, and while we have played plenty of games together, my winner for group game is a Cthulhu themed game I played with a different group. 

The Arkham Horror LCG is a great game in a group that gets in character and can roll with the punches that a brutal game like that brings.


We played through the entire Dunwich campaign and it was an absolute blast with everyone have a unique character and deck, their own role to play and their own contributions to the team. 


And the story was excellent, and while i'm a little worried that it won't have high replay value, the story itself was great fun and involved. 


That group is looking forward to doing the Carcosa campaign once that is all out. 


Previous winners: 

2016: Star Wars Rebellion

2015: XCom
2014: Spartacus
2013: Battlestar Galactica 


The "T.I.S.M" award

For best "This is serious mum" game of the year

Serious games aren't about complexity, they are about the content matter. A game that isn't about wizards, heroes and other escapist tropes. But games that make you think a little about the subject matter.

If I had this award last year, it would have gone to Freedom:The Underground railroad. Which is an excellent co-op/solo game with a serious topic that makes people think and reflect on a dark chapter of US history. 


But this year, one game in particular made me create this award and got me thinking about mature content in board games and the hobby as art in general.


And that game is This War of Mine




I backed this one on Kickstarter, and despite its delays, it was worth the wait. 


This is not a game for children, or people who throw temper tantrums because the game is unfair. If you are "playing to win" or trying to optimize your game, you are missing the point of this one. 


It is entirely about the journey, not the destination. It is about having a glimpse at the lives people live inside a siege during a modern war. And in those circumstances, sometimes a bomb just lands on your house and you die. 


The game isn't fair, because war isn't fair. 


But that is the lesson the game is trying to teach. 


I recommend it to anyone who wants to take part in a sad/bittersweet story. 





The "Toy soldiers are serious business!" award

For miniatures heavy game of the year

In a year where a lot of gaming discussion has been about massive mini-heavy fantasy releases like Kingdom Death Monster and Massive Darkness, I find that the mini game I enjoyed most this year was XIA: Legends of a drift system.



There are several reasons for that, but one huge one was that I didn't have to paint a damned thing. Just crack the game open, put it on the table and its done. And it has oodles of neat little sci-fi ships drawing from a lot of different fandoms and sources.





Probably the best time killer game I have, you can just fiddle about mining, raiding, trading, upgrading your ship, taking courier missions and a bunch of other tasks. Good simple fun.

Also, one of the first PC games I ever really got into was Elite, and XIA is pretty much Elite as a boardgame. it's a wonderful sandbox game, where you pick a ship, pick the 2nd star to the left and fly on til morning..... or at least until someone else fires a rocket at you.

And, as an added bonus, the expansion adds in a solo mode which is pretty damned good.


Previous winners: 

2016: Radlandz
2015: Imperial Assault
2014: Zombicide
2013: X-wing




The "21st Century Digital Boy" award

For App assisted game of the year


A new award this year, and one that is bound to become a mainstay due to how the games industry is changing and how good some apps are getting. 


XCOM, Descent 2.0 and Imperial Assault are examples of great app assisted games, but the winner this year for me has to be Mansions of Madness 2.0. 

Mansions of Madness was a flawed masterpiece of a game. A fantastic experience and enjoyable every time we play it, but a complete pain in the ass to set up and play. 
The app has completely gotten rid of the Keeper role and the game is now 100% co-operative. 

And it is a much better game because of that. 

The app builds atmosphere with a narrated introduction and spooky sound effects, as well as randomizing the map and parts of the scenario, and in a way that a human just can't. 

Mansions 2 has already been played more than twice as much as I had played Mansions 1, and I really liked mansions 1. 


I cannot overstate to people who have only played Mansions 2 how much of a book keeping pain in the ass being the keeper was in Mansions 1. 

The "The Computer counts as a friend, right?" award


For best PC adaption of a boardgame this year


With Asmodee digital becoming a thing this year there are bound to be more and more quality boardgame adaptions coming to PC. 

But the one that did it for me this year was Lords of Waterdeep, a game I quite like but don't really love and we never really play very often. It's one of those "good, but not great" games that you would never turn down playing, but would be unlikely to recommend first.The PC adaption is great though, no setup time, a lot of the book keeping is taken care of, and the AI isn't too dumb. You can pretty much knock out a game in 20-30 minutes and its perfect for that. 



Previous winners:
2016: Twilight Struggle






The "Bob Ross" award

For most enjoyable "personal" project. 

Well, this one should be very obvious, I've been quietly working away on my COIN game without making too much fuss about it. 

It's all incremental improvements and pondering about the game now, with the odd bit of testing. I recently finished doing a massive rewrite of the rulebook and am trying to update all the content to fit the new game. 

Current plan is to get some serious testing of version 2.0 done in the new year. 



Previous winners:
2016: Radlandz - Game design - Terrain and scenery

And, the final award as always!


The "Golden Kriegy" award

Overall winner For best game system of any kind for the year

A tricky one this year, and this is a bit of a fake out as normally the Golden Kriegy winner wins one of the other categories. But this year was such a solid one for games that I really wanted to give some other games their proper respect before calling out my favorite and winner. 


And before we get to that, there are legends in Aotearoa of mystical beasts that live in our rivers and water ways. They are called Taniwha, and growing up I was told that one lived at each bend of the Waikato river which ran through my home city.

I remember going up that river on a raft as a kid and counting each bend and thinking "That's a lot of Taniwha".  




Now Taniwha are funny odd sorts, some are vicious loners who don't like people much. Some, like Ngake and Whātaitai, the Taniwha of Wellington harbour are playful scamps, and others like Awarua from Porirua are competitive.

But they are always guardians, spirits that protect the local area from negative influences.

All their stories are part of the rich mythology and culture that makes Aotearoa/New Zealand a unique place to live. 

And this year someone made a game about spirits like that and it was amazing. 




Spirit Island is my game of the year and the winner of the Golden Kriegy for several reasons. 

The theme is perfection to me, and is such a nice counterpoint to all the games about colonialism made by people in Europe with rose tinted glasses about empire. Those games tend to annoy me at best, or make me angry at worst. 

Secondly, the game is pure tension. every time we have played it has felt like the game was balanced on the edge of a knife, and win or lose, it was a fight to the finish. 

It also has a depth in its strategy and game play options that few games can match, especially straight out of the box. All the spirits play different and synthesize differently we each other. Add to that the scores of power upgrades and cards, and even two games with the same combination of spirits will play differently. 

And finally, It is customizable to an amazing extent. Their are different invaders to face, different scenarios, and numerous ways to tweak the game to your optimum enjoyment.    

Spirit Island is a mind-melter though, and I mostly recommend it to people who are pretty serious about gaming and don't mind playing a game that takes forever to master. But its not a game you can pop on the table with random non-gamers and have a blast.

It's hard, it's deep, but damn its rewarding. 


Previous winners:

2016: Terraforming Mars
2015: Talathen Sector Star Wars (Combined X-wing, Armada, Imperial Assault)
2014: Age of Rebellion RPG.
2013: Android Netrunner


Saturday, 31 December 2016

The 4th annual Kriegy Awards - 2016

It award season again, and continuing to show my contempt for every other award series out there, I am doing my own..... again. 

Like all award ceremonies, prepare to read a list of things picked by self-appointed experts that claim to have more authority on the topic than you do. 


In this case me..... oh.... and some of my regular gaming gang who chipped in. 


Several awards have been suspended from previous years. One, because i'm playing mostly with my regulars and not doing much community gaming and another because I don't think i read any new RPG books this year. 


But there are new and exciting awards to replace them. But as always, we start with.......




The "F**k this, I give up" award

For model that most made me want to give up painting because anything I do will not be as cool as that.


While you might not like the art style because it is a little busy, the detail and level of artistry on these Titans is just humbling. 




I mean, seriously.... look at that detail work. Ugh, it's just galling to see the level of talent some people have. I've done some pretty average looking banners, and I can write Cygnar lettering pretty well free hand. But that's like smearing crayons on the wall compared to this. 





Anyway, head over to GMM Studios to check out more of this artists work. Then throw your brushes in the bin, make a million dollars, and commission him to paint your stuff instead. 


The "The distant future, the year 2000" award

For game idea/concept that could change the gaming world. 

Boardgames are evolving at a rapid pace, as is technology. I like to look at things that shook up the hobby and made me think "this is the future". 

This year, it was easily Tabletop Simulator. Not only is it easy to load a game and play with friends, the workshop has allowed virtually every game to end up there in some form or another. 

Whether it is crushing my doctor friend at Rebellion or playing Terraforming mars solo, or even just exploring games and looking at them. Tabletop simulator has changed how I view the hobby. 



Previous winners: 

2014: Heroforge and bespoke 3D model printing. 
2015: XCOM. Mobile app and integrated game play. 


The "Pass me the lotion, I need some alone time" award

For best solo game of the year

This is a new award, as I've spent a fair amount of time playing solo board games and really appreciate a game that can be played by one.  


In the past I have played a lot of Arkham Horror solo, Zombicide, Pandemic, XCOM and pretty much any other pure co-op. XCOM won last years boardgame of the year off a strong solo performance as well as good group play.

But this year was a surprise for me as the winner is not a co-op. It's a competitive engine building game that becomes a puzzle game in solo mode. 


That winner is.....




The solo game feels very different to the group play, and that's really charming for me. Thanks to Tabletop Simulator, I've played many solo games of this without the hassle of shuffling about 200 odd cards each time and setting up the board. 




The "leading cause of paper cuts this year" award

For best card game of the year

I haven't played a lot of card games this year, but that's not because of any intentional reasons. I have the Arkham Horror LCG sleeved up and ready to play, but just haven't got to it yet. So this award is going to go to an older game which I have thoroughly enjoyed every time I've played it. And, due to GW and FFG having a spat, will no longer be getting any expansions or attention, which is a real shame.  


Previous winners: 

2013: Android Netrunner
2014: Android Netrunner
2015: Smash Up



The "What shall we do tonight, Pinky" award

For best boardgame of the year

This was a seriously good year for board games in my opinion, and the opinion of my regular group.

7 Wonders, Terraforming Mars, Castles of Mad King Ludwig, Spheres of Influence and Ghost stories were all new to the table for us this year. And every one of them was received well.  


So, if I was to listen to my player group, the Winner would be Terraforming Mars with 7 Wonders as the runner up. 


But for me, the best competitive Boardgame experience this year was easily Star Wars Rebellion, the first game to come along in years that could dethrone War of the Ring from my "top grand strategy game ever" slot. 


Character driven, adaptive strategies, seems close every game, and really nice to look at. A solid game and the best 2 player experience this year easily. 







Previous winners: 

2013: Battlestar Galactica 
2014: Spartacus
2015: XCom


The "Toy soldiers are serious business!" award

For miniatures game of the year

Well, this is going to be pretty obvious, as it's basically the only Miniatures game I've played this year as I've been designing it. yeah, it's self-serving to give your own award to yourself, but in the Trump era, this seems entirely appropriate. 

Designing a skirmish game has been an interesting experience. And trying to make the game simple enough to play, yet deep enough to be rewarding, while not getting away from it's core design ethos has been a great challenge. 


I don't think i'll be publishing it anytime soon as it still requires much work, but what a rewarding and enjoyable project, and the games have been legitimately fun. 


Previous winners: 

2013: X-wing
2014: Zombicide 
2015: Imperial Assault


The "The Computer counts as a friend, right?" award


For best PC adaption of a boardgame this year

Another new award, brought about because of the amount of time spent playing either mobile adaptions of board games on my tablet, or just playing on PC.

This award also came about because the winner was just so good, and so much fun, that I had to create a new award. 


Twilight Struggle on PC is a perfect adaption of the board game. It looks good, has good ambiance, nails the game play perfectly, and the AI is not mug. Sure, you can beat it, but you can't play badly and still come out on top. 


Also, Twilight Struggle remains a high water mark for game design for me, so seeing this gem bought to PC made me very very happy. 




The "Ouch, my Wallet" award

For game that ruined my bank account.

Yeah, it's Radland's again. I was pretty sensible with my game purchasing this year, but for the next round of Radlandz testing I bought a whole bunch of terrain, and some custom made play mats from Deep Cut, a pile of arts and crafts supplies, a new airbrush, 30 odd airbrush paints, and a bucket of d8's. 




Previous winners: 

2014: X-wing
2015: Cthulhu Wars


The "Bob Ross" award

For most enjoyable "arts and crafts" project. 

This is a new award, and is for whatever painting or arts/crafts project has brought me the most enjoyment this year.

This year has been a low painting year for me, but i'm finally getting back into it. 

What has been enjoyable though was building a massive ruined city, spraying it with the airbrush, and then having the lads over for a day to help get it painted. 

We still have a long way to go before the whole job is done, and I should really stop painting Cthulhu Wars stuff and focus on this. 




The "Golden Kriegy" award

Overall winner For best game system of any kind for the year


This was pretty much a consensus decision for this year. An impulse purchase after reading one review online, the theme immediately drew me in. 

It's combination of excellent theme, good group play and excellent solo-play make this a real winner and a gem in my collection. 

High replay-ability with a massive selection of cards, factions, and approaches to building your terraforming engine. Also, you get to smash moons into Mars. 

It was also the clear favorite of my gaming group this year and a game that will always get sounds of approval when someone asks to play it. 

7 Wonders gets an honorable mention as runner up for this award. 




Previous winners: 

2013: Android Netrunner
2014: Age of Rebellion RPG. 
2015: Talathen Sector Star Wars (Combined X-wing, Armada, Imperial Assault)

Wednesday, 23 March 2016

The Kriegy Awards – end of 2015

Yeah I know this is late, the start to my year was pretty awful and I lost track of doing my yearly awards. Personally, it was not a fun year, I lost a sister and a friend to illness and work has been very slow. I spent less on games last year than I have in a long time, but got good mileage out of games I already owned. I also stopped playing Warmachine and Android for different reasons, but mostly because the effort required outweighed my enthusiasm for each game. In fact, this year has been dominated by two things, PC gaming and my Star Wars campaign. 

Anywho, Enough moaning about the last year. On with the awards.



The "F**k this, I give up" award
For model that most made me want to give up painting because anything I do will not be as cool as that.



This is a scratch built, custom model designed and painted by the incomparable Kirill Kanaev. The full gallery can be found here.

This is just breathtaking, it's absolutely perfect and a work of art. 



 The detail on his cloak is simply sublime, words fail me. 



 And that face........ He deliberately designed the figure to look like Daniel Craig, and it's simple perfection. I don't think i've ever seen a figures face remotely that good.

It's just.... wow. This is figure painting as art, pure and simple. 



The "What am I even looking at" award
For model that makes me think "what were they smoking" when they designed it.


I've mostly been playing Star Wars miniature games and haven't kept up with GW or Warmachine releases. I've seen some pretty awful Age of Sigmar models, but I could care less about that mess of a game.

The winners for me, are the heavy bombers from X-wing.

First up, the K-wing. To me, this doesn't look like it belongs in the Star Wars universe at all. It's a mess of a ship, with 2 cockpits, big wings and over the top missile pods. It just looks daft. But Probably not as bad as the Tie Punisher


I heard you like bombs to I took your bomber and added more bombs to it.

Sure, it looks like a tie fighter series ship, but it's so impractical looking. Also, does Sienar systems only have one ship designer, who really really likes that one look?

The Axos the Dark Rose memorial award
For best role-playing game book and or supplement.

Again, Star Wars has dominated here and we've really only been playing Edge of the Empire and Age of Rebellion. But Age of Rebellion won the award last year, so i'm going to have to include an RPG I played a while back that got a new edition.

Monster of the week is an awesome wee game and is designed by a local guy named Mike Sands. Essentially, it's playing games where the characters are investigators dealing with supernatural occurrences in the modern world, akin to Buffy, Angel, Supernatural and the Dresden files.

What makes the game for me is it's incredibly simple, yet deep, system that anyone can learn in 30 minutes. And its strong character creation system that relies on established archetypes and tropes in the system.

I highly recommend picking it up, it's a bargain

2014 Winner: Age of Rebellion
2013 Winner: Iron Kingdoms

The "leading cause of paper cuts this year" award
For best card game of the year

I haven't been playing Android this year, it's a very good game but I just haven't kept up with the expansions and have no idea what the local meta is like now. 

So i'm going to go with a game that got an expansion last year, Smash up. 

Smash up is a simple game with a lot going on. It's core rules are easy to learn, but the permutations with the game are limitless.

So far, I have around 28 factions for people to play, and all of them seem pretty reasonably balanced and quite unique. Sure, Zombies are almost certainly better than Miskatonic university, but I don't play the game for serious reasons.

2014 Winner: Android:Netrunner
2013 Winner: Android:Netrunner

The "The distant future, the year 2000" award
For game idea/concept that could change the gaming world.

Hands down this is XCOM the boardgame and its excellent use of technology.

XCOM didn't just use an app as a support piece that helps with the game, it is the core of the game as an integral as the board itself.

XCOM has a unique level of pressure and variability that can only be achieved in a game using an external system like the app. If players had to turn over cards, randomize things, or deal with manual timers, this game would not have the same breakneck pace and pressure. 

I can't wait to see what other applications are built in games, and how they can complement boardgaming, without destroying the essence of boardgaming. 

2014 Winner: 3D printing figures


The "Toy soliders are serious business!" award
For miniatures game of the year

Of the three Star Wars minaitires games released by FFG, I think Imperial Assault is the best of them.

They "fixed" descent, removing so many of the issues I had with Descent 1 and 2, and generally making a fast paced, tight and great game.

The "Ouch, my Wallet" award
For game that ruined my bank account.

As mentioned earlier, my finances have been a little short this year, so I was reluctant to sink $1000+ dollars into Cthulhu Wars, even though I really wanted to. So this is more of a "game that would have ruined my wallet", than one that actually did. 



I could have just forgotten about the game, but a friend of mine owns it and all the expansions (as they come out) and it's just a blast of a game.

It's similar, but different too Chaos in the Old World, a game I consider a classic. But it's production values are in a totally different world to any game out there. Simply, it's beautiful and I really want to paint the figures.  

My current plan is to pick up the core set, and then cherry pick expansions as they come out. A lot of the kickstarter stuff is over the top for me, I don't need glow in the dark old ones, so my expansion plans would be to pick them up slowly, targeting the new factions first and then the wacky stuff way later.  


2014 Winner: X-Wing


The "Sean Lincoln service to gaming in the community" award
For best local game support and generally being a good bastard


An easy one, and probably long overdue. Nigel has been organizing the netrunner community in my home city for the last 2 years.

He's a top bloke and a good guy to play with, and certainly not why I stopped playing :)

Without Nigel, we probably wouldn't have any events run or have people participating in nationals.

Cheers mate



The "What shall we do tonight, Pinky" award
For best boardgame of the year


No shocks here, XCOM is a brilliant game, with a unique premise, dripping in theme and hard as nails.

It's great as a group experience, the one co-op where people can't "play the game for you", because you simply don't have enough time.

It's also amazing as a solo experience, one game that will leave you mentally shattered. 

2014 Winner: Spartacus
2013 Winner: Battlestar Gallactica


The "Golden Kriegy" award
Overall winner For best game system of any kind for the year

You scrolled all the way down here to see who won the big award. Well, it's the bespoke "Talathen Sector Star Wars Campaign rules" designed by me!

Seriously though, this is my biggest boardgame design achievement ever, and it was a mammoth task to put together. Plus, it's been the game i've been playing solidly for 6 months with a good group of people. 

It's a lot of work, but it is hands down, my most rewarding tabletop home-brew i've ever made. Honourable mentions to the games that make up the combat system for the campaign, X-wing, Armada, Imperial Assault, Age of Rebellion and Edge of the Empire. 

I mean look at it, so many components i've assembled along with the rules to back it up. It's kinda cool to just look at something big you've done and go "good job dude!"









2014 Winner: Age of Rebellion
2013 Winner: Android:Netrunner

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