Tuesday, 14 February 2012
Descent - Well of darkness
Well of darkness was a pretty cool expansion in a lot of ways. 6 pretty good heroes, treachery for the overlord, loads of new traps like rolling boulders and dart fields, and many little extras.
The only let down, compared to the other expansions was with the selection of new monsters. Kobolds, while amusing, aren't really very effective. The best they can do is act as a delaying tactic, but one heroes with breath or blast can clear them out very quickly.
The ferrox's are an effective creature, a good middle sized hard hitter. I suppose the issue with them is they don't have any real resonance. They don't invoke an classic feelings of D&D dungeon crawling, in the same way Ogres and Trolls do.
Finally, the best monster of the set, and one of my favorites in the whole game is the Golem. Hard as nails, and a classic dungeon monster, these things give players fits as the usual tactics don't work very well against them. They need to be taken down slowly, with lots of hard hits, but sniping them will rarely work as they are immune to pierce. they were also super fun to paint, undercoat, codex grey, black wash and then some detail work. All done in a very short amount of time.