Luxon is under attack, and the rebels responded with a series of two missions.
Luxon ground operations
First up, The luxon Militia need help taking control of a series of underground junctions, and to destroy the entry and exit points for imperial reinforcements.
They had 6 satchel charges, and need to spend an action to place them and an action to detonate them. If the Imperials were close, they could deactivate the charges.
The team moved into position, two characters and some soliders for support attacking on each flank.
By the way, isn't Space Hulk 3rd edition just damned good to look at. Such nice components and perfect for the tunnel fights in Luxon
With satchel charges blowing the main corridors, the team moved in to defeat the E-Webs and officers defending the control station. The other objective was for the team to rewire the consoles, so that Luxon forces could control tunnel and gate access in the region.
One e-web down, and the rebels close the noose. One big gun, even one that can fire three times, isn't enough to slow the rebel advance.
With the guns down, the Rebels quickly hunt down and eliminate the imperials in the communications centre. Meanwhile, imperial reinforcements flock around to cut off the rebel escape.
With their escape route cut-off the rebels were forced to fight their way back down a stormtrooper infested corridor. And while they made it, two of them were badly injured and all their support troopers died.
A high price, but now the Luxon militia controls this sector, and the imperials will have to burn their way through. Which has slowed their invasion considerably.
The Battle in Space
The Luxon groups forces need supplies desperately, so the Rebel fleet decided to smash through the Luxon blockade to deliver the desperately needed materials.
They did so easily, but as they turned away from the planet they were boxed in by a squadron of four star destroyers. They needed to blast past them, protect their transports, and make it out of the planets gravity well and into hyperspace.
Three corvettes, an assault frigate and a Nebulon B were matched up against three victory destroyers and a gladiator.
The rebels plan was simple, push the freighters to the side of the board and screen them with other ships. Then put the hammer down and get off the board as soon as possible. The freighters (represented by X-wing transport tokens) had 6 hull and could move speed 3. They activated after fighters.
In what I considered a bold move, I threw the Gladiator ahead hard and fast on the first turn. I had the good fortune of acting first next turn and being in pefect range against Jaina's light, a Corellian Corvette. I got to roll many many black dice, and the corvette was blown to pieces. First blood to the Empire.
Unfortunately, the assault frigate did exceptionally well on return fire, and two turns later, the Gladiator was lost with all hands.
The Imperial fleet split up, one Victory trying to close down the freighter on the near side of the board, while the other two close on the pair on the far side.
Dramatically working to screen the freighter, the Nebulon-B frigate "The Pride of Luxon" under command of the infamous "Beast of Luxon" took heavy damage at point black range. But the ship kept moving and redirecting shields, and every hit it took was one the freighters did not.
That freighter got away (with 1 hull remaining), but one of the freighters on the far side of the board was blown to pieces by the combined fire of two victory destroyers. When the dust settled, and the Rebels hit hyperspace, they had saved their fleet, with the cost of 1 corvette and 1 freighter. While taking down a Victory destroyer and a Gladiator.
A nice, well played victory.
Next time, we will look at the Nimbala campaign.