Or “What have I gotten myself into, and who are these crazy people”
Introduction
Tournaments are scary places for a new gamer. Nothing quite as
freaky as biting the bullet, signing up for a tournament and declaring to the
world:
A beard hat will allow you to blend in
at a wargaming tournament
|
would have expected.
Honestly, I expected the tournament scene to be full of
cheesy cheating a@@holes who would do practically anything to win. Your
experience may differ, but mine has been positive. I've met some damn nice
people and played some very enjoyable games. The positives have outweighed the
negatives by some degree.
I’ve played in a whopping three tournaments, so take my
advice as you will. I’m no expert.
For my previous tournament reports check here
Why play in your first tournament?
The first thing to ask yourself is “What do I want to get out of
this tournament?”
It’s a simple question on the surface, but a complicated one
after you dig down a little.
Do you want to win the tournament? Well, I got news for you,
you’re probably gonna get smashed your first time out. Tournament play brings
out the competitive lists played by the best players. You might be the number
one guy in your gaming group and crush everyone underfoot every game. You
probably won’t replicate that at your first tournament because different groups
have different play styles. People call this the local meta-game (or local
meta).
You will face surprises, tactics you haven’t seen before and
some seriously good players. If you’re aiming to win, go for it; just don’t
place all your heart into being champion, as you might be disappointed.
Do you want to learn?
This is probably the best thing your first tournament is good for. Playing
against different players, from different clubs in a competitive environment is
the best way to improve your play. Try to take it a little seriously and play
to win fairly. If you get beat bad, chat with your opponent after the game.
Take every opportunity you can to learn, if you die early. Go watch some of the
top players having a game.
Or do you want to
just have fun? There is nothing wrong with going to a tournament for the
sake of playing a bunch of games with new people. It can be a pretty rewarding
experience. Just don’t get distraught if you come across people whose idea of
having fun is wiping your army off the board in two turns.
Preparing for your first tournament?
Step one: Find out what kind of tournament it is!
This sounds pretty obvious, but the type of tournament does
make a massive difference on what armies you can select and how the tournament
will be played. So, ask these questions of each tournament.
- What points value is the tournament (25? 50? 33 on day one 47 on day two?)
- How many lists can I bring? Do I have to play all of them?
- What character restrictions are there on the lists?
- What scenarios will be included? (most likely the steamroller ones, see the PP site for the latest steamroller scenario rules)
- Does the tournament require tiered lists?
- Is the tournament a team play event
- What are the painting requirements
- Any extra rules like Reinforcements or Specialists to consider.
A good tournament will send out a player pack with all this
information in it. Make sure you read it thoroughly so you don’t get any nasty surprises.
Pay special attention to the character restriction rules. If you are used to
having a certain solo in all your lists, you may find out that you can’t with
them in both lists.
All the possible permutations of tournament mean that you normally
can’t just make one big bad 50 point list to take on all comers (Unless it’s a 50point,
one list tournament of course).
So, have a think about the points values and the rules. Some
casters work a lot better at small points values and some a lot better at high
points levels. Also, think about the scenarios, if the tournament is
assassination only you will probably pick a very different list than one that
has victory point scoring. Just ask yourself “How will I win on scenario”?
Step two: Build some lists!
Building multiple lists is a tricky thing; initially you may
have to take only one list as you don’t have the models for multiple ones (Consider
borrowing some models off a friend if you need to).
If the tournament allows you to play two lists, then you
better make them a bit different. If both your lists are very similar, then
your opponent will have a big advantage. For example, if your two lists are
Caine1 and Caine2 and both contain lots of gun mages (high defence, shooty
infantry), then your opponent will pick the list they have best suited to kill
high defence shooty infantry.
I've played Siege 17 times out of 21 at tournaments |
Check my previous
guide on building a list to see an example of what your lists need to take
account of. The wonderful thing about two lists is you can specialise with
them. If in doubt, make one list to crack Khador/Colossal armour and another to
deal with fast moving high defence and stealth units.
Step three: Profit! I mean Practice
Once you have some rough lists together, play some practice
games. Play against as many people and lists as you can find during your allocated
gaming time. Play bad matchups if you can as well. If you always have trouble
with Circle of Orboros, play some games against them. Refine your lists as you
go along, don’t be afraid to changes your lists if they don’t seem to be
working.
If the tournament has timed turns (minutes per turn) or deathclock (one countdown for all your moves during the game.... scary) you really
need to practice with that as well. Timed turns can be very full on when your
new to the game, so practice, even if your opponent isn’t using timed turns,
use them on your turns.
What to take to the tournament
Tournament ready! |
Here is a handy checklist of things you want to take to a
tournament, it might seem dumb, but its amazing how often you will forget
something.
- Multiple copies of your army lists
- Your models (And a safe secure carry bag)
- A movement tray (A tray you can place you unpacked models on that you can quickly move from table to table) example
- Your models cards, with plastic sleeves, and a marker pen for damage
- Dice (different colours, rolling one set for hit rolls and one for damage can save a lot of time)
- Focus/fury tokens, and effect markers for spells (if its not marked, its not on)
- Tape measure
- AOE templates (lots if you have units with covering fire, smoke etc)
- A timer (A smartphone should do the trick)
- Some flags and Objective markers (if required)
- A drink bottle and some snack food.
- Cash! (there may be stalls selling models, second hand goods, and food)
- A notebook (For your checklist)
Last but not least is a checklist of things you must
remember to do. For me, its things like “remember to allocate focus” and “activate
Reinholdt first to give Siege an extra shot”.
Add to this checklist during the tournament if you do
anything really boneheaded. (like forget to activate Reinholdt to give Siege an
extra shot when you have epic haley in your sights on no focus”)
Some tournaments feature awesome scenery and custom tables! |
The big day! Things to watch out for
Make sure you get to the venue on time and that your models
are safe and didn't smash in transit.
If the draw is up, check out who your playing, what faction
they play, and where your table is. Put your gear on the table you will be
playing on.
There will most like be a welcome speech from the tournament
organiser to kick things off, once that’s over its game on.
Remember, you’re a noob
Take time to read your opponents list, model cards, their
casters spells and feat, before picking a list to play. If in doubt, play the
list you are most comfortable playing.
Introduce yourself to your opponent and shake hands. A
little bit of friendliness goes a long way. You’re playing to win, but you don’t
have to be a douche about it, play hard but play fair.
You also don’t get “take backs” at tournaments. If you
measure and move a model, you can’t take that activation back. So be careful
when you decide your order of activation. I’d recommend not allowing your
opponent take backs either, it’s just easier to play the game according to the
rules instead of trying to be a nice guy (and chances are, if you stuffed up
first your opponent wouldn't allow you to do a take back). This might sound douche,
but it’s the best way to play the game fairly for all involved.
Don’t be afraid to ask for rules clarifications during the
tournament, and if you think someone is playing a rule differently from how you
would interpret it, pushing the rules, or cheating, you don’t have to put up
with it. Call over a judge to help clarify the rule. If you’re wrong, accept
the fact graciously.
I’d also suggest not touching anyone else’s models without
permission. If you want to have a closer look, just ask. Most people are proud
of their models and willing to show them off. Just show respect, and you’ll
normally get respect in return.
Regardless of the result, shake your opponents hand and tell
them it was a good game. Regardless of the result, talk over the game, the
critical decisions, and why the result ended up the way it did. The post-game debrief
is one of the best opportunities to learn. Sometimes it turns out you had a perfect
counter to the move they just pulled and just didn't realise it.
Regardless of where you finish, set yourself a goal to
improve for the next tournament. If you won first time out, have a beer on me!
Conclusion
Go, play games, have fun, play to win, but don’t be a dick
about it. And after all everyone's a winner on the day.............................
Well, actually, no..... no they are not |
See Also
Part One - An Introduction to Warmachine and Hordes
Read this to see if the game is for you
Warmachine and Hordes has a lot of options, figure out what one works for you
Some helpful advice on what things to pay attention to during your first few games. Or.... how I learned not to suck so hard.
A quick guide with some advice on how to put together an army list, and some of the common pitfalls new players fall into.
Nicely written. Well put. :)
ReplyDeletebtw, cheers for the kudos.
You run a good tournament,
Deletebut more than that I really like your work on that table, its unique.
I wrote an article for the 'House of Paincakes' blog network a long time ago about asshat tactics at 40K tournaments...I wonder if you get the same issues at Warmachine tournaments as I'm going to be starting the system soon and will probably enter the tournament scene at some point.
ReplyDeletehttp://www.houseofpaincakes.com/2011/12/tournaments-bad-side.html
I'd be interested to hear if you've had any similar issues?
Not really so far. The really beardy WAAC players end up further up the table than me, and I've been fortunate enough not to draw them early.
DeleteThat said, the NZ Warmachine community has way more good guys than knob ends. Our ratio is closer to 10 or 15 to 1
Hey GMort, as a tournament organiser I can say that we have very very few issues at all. Since the rules are really tight, there is very little room for rules manipulation - or deliberately misreading the rules. This means that there is very few opportunity for arguments aside from the usual discussion over whether someone moved 10" or 10.1".
ReplyDeleteThe only real time there is a conflict is where you have a personality clash and someone gets wound up because they are losing, or something along thos lines. People like that tend to be like it regardless of the game system, so its not a Warmachine issue.
Another thing I have noticed is that the average age of warmachine players is a lot older - at least in NZ anyway. This has meant that we are, on the whole, a more mature community. This has defintely helped with any issues that have popped up. From A TO point of view, with a tournament of 30+ people having 4 games in a day, I'd be lucky to get 3 rules queries. Odds are, none of those will be an actual dispute.
I hope that helps answer the question.
To be fair, most of the "horror" stories i've heard have come from other systems.
DeleteThe Warmachine crew, for the most part, is very good.
Thanks for writing about this! I'm going to my first Age of Sigmar tournament and was wondering what to bring, aside from army and game essential. A movement tray for the army is a great idea and of course snacks. I wasn't even thinking about that. Good stuff man.
ReplyDelete